Homeland dark elf trilogy, book 1 by r. a. salvatore
Dark Elf Trilogy, book 1
by R. A. Salvatore
In all the world of the drow, there is no more important word. It is the calling of their―of our―religion, the incessant pulling of hungering heartstrings. Ambition overrides good sense and compassion is thrown away in its face, all in the name of Lolth, the Spider Queen. Ascension to power in drow society is a simple process of assassination. The Spider Queen is a deity of chaos, and she and her high priestesses, the true rulers of the drow world, do not look with ill favor upon ambitious individuals wielding poisoned daggers.
Of course, there are rules of behavior; every society must boast of these. To openly commit murder or wage war invites the pretense of justice, and penalties exacted in the name of drow justice are merciless. To stick a dagger in the back of a rival during the chaos of a larger battle or in the quiet shadows of an alley, however, is quite acceptable even applauded. Investigation is not the forte of drow justice. No one cares enough to bother
Station is the way of Lolth, the ambition she bestows to further the chaos, to keep her drow «children» along their appointed course of self-imprisonment. Children? Pawns, more likely, dancing dolls for the Spider Queen, puppets on the imperceptible but impervious strands of her web. All climb the Spider Queen’s ladders, all hunt for her pleasure, and all fall to the hunters of her pleasure.
Station is the paradox of the world of my people, the limitation of our power within the hunger for power. It is gained through treachery and invites treachery against those who gain it. Those most powerful in Menzoberranzan spend their days watching over their shoulders, defending against the daggers that would find their backs.
Their deaths usually come from the front.
To a surface dweller, he might have passed undetected only a foot away. The padded footfalls of his lizard mount were too light to be heard, and the pliable and perfectly crafted mesh armor that both rider and mount wore bent and creased with their movements as well as if the suits had grown over their skin.
Dinin’s lizard trotted along in an easy but swift gait, floating over the broken floor, up the walls, and even across the long tunnel’s ceiling. Subterranean lizards, with their sticky and soft three-toed feet, were preferred mounts for just this ability to scale stone as easily as a spider. Crossing hard ground left no damning tracks in the lighted surface world, but nearly all of the creatures of the Underdark possessed infravision, the ability to see in the infrared spectrum. Footfalls left heat residue that could easily be tracked if they followed a predictable course along a corridor’s floor.
Dinin clamped tight to his saddle as the lizard plodded along a stretch of the ceiling, then sprang out in a twisting descent to a point farther along the wall. Dinin did not want to be tracked.
He had no light to guide him, but he needed none. He was a dark elf, a drow, an ebony skinned cousin of those sylvan folk who danced under the stars on the world’s surface. To Dinin’s superior eyes, which translated subtle variations of heat into vivid and colorful images, the Underdark was far from a lightless place. Colors all across the spectrum swirled before him in the stone of the walls and the floor, heated by some distant fissure or hot stream.